Scarecrow: Master of Fear

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 Scarecrow Master of Fear Portrait.png Scarecrow
  • Overview
Scarecrow's costume

Debilitates his enemies with fear toxin, making it nearly impossible for them to attack. Scarecrow: Master of Fear is a Villain with Physical badge.png Physical affinity.

Stats[edit]

Scarecrow: Master of Fear Base Stats
Icon Name Base Value Growth Modifier Total
Scarecrow Master of Fear Portrait.png
Physical badge.png Physical

Strength 340 5.9 346
Agility 334 7.1 341
Stamina 320 5.9 326
Intelligence 345 7.1 352
Hit Points 10 3259
Speed 84 0 84
Critical Chance 5 0 5
Critical Value 150 0 150
Power n/a

To compare all allies stats check the Allies page.

Scarecrow: Master of Fear Base Stats
Icon Name Base Value Growth Modifier Total
Scarecrow Master of Fear Legendary Portrait.png
Physical badge.png Physical

Strength 343 9.1 352
Agility 338 10.9 349
Stamina 323 9.1 332
Intelligence 349 10.9 360
Hit Points 10 3321
Speed 84 0 84
Critical Chance 5 0 5
Critical Value 150 0 150
Power n/a

To compare all allies stats check the Allies page.

Scarecrow: Master of Fear Gear Stats
Gear Set Name Level 11 Value Full Name Description


  • Type: Physical
STR 1040 Strength Affects Physical Damage
AGI 710 Agility Affects Physical Defense
STA 925 Stamina Affects Hit Points
INT 205 Intelligence Affects Special Damage, Special Damage Defense, and Heal Power
HP 6350 Hit Points The amount of damage a Hero can take before they are defeated
SPD 35 Speed The frequency a Hero takes turns in combat
CRT CH 20% Critical Chance The +% chance a Hero has to perform a "Critical Hit"
CRT VAL 78% Critical Amount The +% increase in damage or healing a Hero gets when dealing a "Critical Hit"
P DMG 1.58 Physical Damage Increases Physical Damage dealt
S DMG N.A Special Damage Increases Special Damage and Healing dealt
AP 0.94 Affinity Power Increases extra Affinity damage dealt
AR 0.34 Affinity Resist Reduces extra Affinity damage received
DEF 1.22 Defense Reduces Physical Damage received
RES 1.06 Resistance Reduces Special Damage received

To compare all allies gear stats check Gear Bonus.

Scarecrow: Master of Fear Level 70 Stats with Gear 11
Icon Name Base Value Growth Modifier Growth Modifier x70 Gear bonus Total
Scarecrow Master of Fear Legendary Portrait.png
Physical badge.png Physical

Strength 343 9.1 637 1040 2020
Agility 338 10.9 763 710 1811
Stamina 323 9.1 637 925 1885
Intelligence 349 10.9 763 205 1317
Hit Points 10 6350 25200
Speed 84 0 0 35 119
Critical Chance 5% 0 0 20% 25%
Critical Value 150% 0 0 78% 228%
P DMG 1.58 1.58
S DMG N.A N.A
AP 0.94 0.94
AR 0.34 0.34
DEF 1.22 1.22
RES 1.06 1.06
Power n/a

NOTE: these are still experimental, further validation is required!

 

Super Powers[edit]

rank: 1

Spine Tingler

Icon Quick Info Effects Official Description
Scarecrow Master of Fear P1 Spine Tingler.png Target An Enemy Damage and apply 3 Hit Chance Downs to an enemy.
Type Light Damage.png Light Damage
Cooldown 0
Level Name Description
1 Spine Tingler Light Damage and apply 1 Hit Chance Down to an enemy
2 Enhanced Spine Tingler Damage +5%
3 Enhanced Spine Tingler II Damage +5%
4 Enhanced Spine Tingler III Damage +5%
5 Enhanced Spine Tingler IV Light Damage and apply 2 Hit Chance Downs to an enemy
6 Enhanced Spine Tingler V Damage +5%
7 Enhanced Spine Tingler VI Damage +5%
8 Enhanced Spine Tingler VII Damage +5%
9 Enhanced Spine Tingler VIII Light Damage and apply 3 Hit Chance Downs to an enemy
Legendary Scotomaphobia Apply 2 additional Hit Chance Downs
edit values



rank: 1

Fear Gas

Icon Quick Info Effects Official Description
Scarecrow Master of Fear P2 Fear Gas.png Target All Enemies Apply 2-4 Hit Chance Downs to all enemies and gain 30% Turn Meter Up.
Type
Cooldown ?
Level Name Description
1 Fear Gas Apply 2 Hit Chance Downs to all enemies and gain 5% Turn Meter Up
2 Enhanced Fear Gas Apply 2 Hit Chance Downs to all enemies and gain 7% Turn Meter Up
3 Enhanced Fear Gas II Apply 2 Hit Chance Downs to all enemies and gain 10% Turn Meter Up
4 Enhanced Fear Gas III Apply 2-3 Hit Chance Downs to all enemies and gain 10% Turn Meter Up
5 Enhanced Fear Gas IV Apply 2-3 Hit Chance Downs to all enemies and gain 15% Turn Meter Up
6 Enhanced Fear Gas Vt Apply 2-3 Hit Chance Downs to all enemies and gain 20% Turn Meter Up
7 Enhanced Fear Gas VI Apply 2-4 Hit Chance Downs to all enemies and gain 20% Turn Meter Up
8 Enhanced Fear Gas VII Apply 2-4 Hit Chance Downs to all enemies and gain 25% Turn Meter Up
9 Enhanced Fear Gas VIII Apply 2-4 Hit Chance Downs to all enemies and gain 30% Turn Meter Up
Legendary Sciophobia If Invisible, apply 1 Agility Down for each Hit Chance Down
edit values



rank: 1

Living Nightmare

Icon Quick Info Effects Official Description
Scarecrow Master of Fear P3 Living Nightmare.png Target An Enemy Damage to an enemy, +10% damage per debuff on target (Max 10).
Type Damage.png Damage
Cooldown ?
Level Name Description
1 Living Nightmare Damage to an enemy, +3% damage per debuff on target (max 10)
2 Enhanced Living Nightmare Damage to an enemy, +4% damage per debuff on target (max 10)
3 Enhanced Living Nightmare II Damage +10%
4 Enhanced Living Nightmare III Damage to an enemy, +5% damage per debuff on target (max 10)
5 Enhanced Living Nightmare IV Damage +15%
6 Enhanced Living Nightmare Vt Damage to an enemy, +7% damage per debuff on target (max 10)
7 Enhanced Living Nightmare VI Damage +15%
8 Enhanced Living Nightmare VII Damage to an enemy, +10% damage per debuff on target (max 10)
Legendary Kinetophobia 7% chance per debuff on target to apply Stun
edit values



rank: 1

Scare Tactics

Icon Quick Info Effects Official Description
Scarecrow Master of Fear P4 Scare Tactics.png Target Self Start battle with Invisibility, 40% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn.
Type Buff.png BuffDebuff.png Debuff
Cooldown N/A
Level Name Description
1 Scare Tactics Start battle with Invisibility. 20% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
2 Enhanced Scare Tactics Start battle with Invisibility. 22% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
3 Enhanced Scare Tactics II Start battle with Invisibility. 25% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
4 Enhanced Scare Tactics III Start battle with Invisibility. 28% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
5 Enhanced Scare Tactics IV Start battle with Invisibility. 31% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
6 Enhanced Scare Tactics Vt Start battle with Invisibility. 34% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
7 Enhanced Scare Tactics VI Start battle with Invisibility. 37% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
8 Enhanced Scare Tactics VII Start battle with Invisibility. 40% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn
Legendary Formidophobia Equal chance to apply 3 Hit Chance Downs to enemy
edit values



rank: 1

Dread to Rights

Icon Quick Info Effects Official Description
Scarecrow Master of Fear P5 Dread to Rights.png Target An Enemy If enemies miss an attack, 50% chance to use Living Nightmare.
Type Debuff.png Debuff
Cooldown N/A
Level Name Description
1 Dread to Rights If enemies miss an attack, 30% chance to use Living Nightmare
2 Enhanced Dread to Rights If enemies miss an attack, 31% chance to use Living Nightmare
3 Enhanced Dread to Rights II If enemies miss an attack, 32% chance to use Living Nightmare
4 Enhanced Dread to Rights III If enemies miss an attack, 34% chance to use Living Nightmare
5 Enhanced Dread to Rights IV If enemies miss an attack, 37% chance to use Living Nightmare
6 Enhanced Dread to Rights Vt If enemies miss an attack, 41% chance to use Living Nightmare
7 Enhanced Dread to Rights VI If enemies miss an attack, 45% chance to use Living Nightmare
8 Enhanced Dread to Rights VII If enemies miss an attack, 50% chance to use Living Nightmare
Legendary Tachophobia Apply 2 speed downs to target if Dread to Rights is triggered
edit values


Gear[edit]

Biography[edit]

A former psychologist and expoer in phobias, Jonathan Crane now studies fear in all its forms by terrorizing Gotham City.

With a lifelong obsession with fear, Jonathan Crane became a promient psychologist and expert in phobias. While working at Arkham Asylum, Crane conducted unethical experiments, tormenting patients with their phobis to study the effects of fear. With his experiments, he perfected a potent "Fear Toxin". But Crane also lost his own sanity and devloped a new obession with the fearsome figure that stalks Gotham City - The Batman.

Guides[edit]

List of links for guides about Scarecrow: Master of Fear.

Gallery[edit]

For all Images, Artwork, Icons and Portraits (original and legendary versions), see /Gallery.

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