Template:Story campaign1 chapter1 node3 normal

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< Chapter 1: Oa


ve Costs
Energy Material Badge.png Energy 5
Speed Force.png Speed Force 1
Refreshes 0
Average Drops per run (3 samples) Energy / unit[1]
Player XP.png Player XP 5 1
Speed Force.png Speed Force 0.3 15
Essence.png Essence 891 178
5th Dimensional Energy.png 5th Dimensional Energy Lvl1 0
Quantum Field Energy.png Quantum Field Energy Lvl1 0
Anti-matter Energy.png Anti-matter Energy Lvl1 0.3 15
Astro-force Energy.png Astro-force Energy Lvl1 0
Meta-Agent XP.png Meta-Agent XP Lvl1 1.7 3
Meta-Agent XP Mystical.png Meta-Agent XP Mystical Lvl1 1 5
Meta-Agent XP Energy.png Meta-Agent XP Energy Lvl1 0.3 15

Story campaign1 chapter1 node3 normal.jpg

add stats (help)


Each node's rewards data is saved in a wiki template page, there's one template page per node. These data template pages have a key-value structure where the key has the name of the material dropped while the value is a comma-separated list of dropped values. To access these template pages go to any chapter, choose a node and then it's difficulty (normal or heroic). Once there you should see 2 links in the bottom right corner:

Node example

1. Click on the "add stats" link to open the node's corresponding template page.

Within it you should see the key-value pairs like this:

| Essence                     = 861, 897, 861
| Speed Force                 = 1, 0, 0
| 5th Dimensional Energy Lvl1 = 0, 0, 0
| Quantum Field Energy Lvl1   = 0, 0, 0
| Anti-matter Energy Lvl1     = 0, 1, 0
| Astro-force Energy Lvl1     = 1, 0, 0
| Meta-Agent XP Lvl1          = 2, 2, 2

From this example we can see that data from 3 pulls has been entered. Note the number of spaces between the material and the '=' sign doesn't matter. Spaces can be used to better align the values to improve readability.

2. For each pull add a comma separated value for every material. If there are no drops for a given material, place a zero. This is important so the drops rates don't get skewed. Taking the above example, let's suppose we pulled:

1001 Essence, 1x Quantum Field Energy Lvl1 

The resulting data template would like this:

| Essence                     = 861, 897, 861, 1001
| Speed Force                 = 1, 0, 0, 0
| 5th Dimensional Energy Lvl1 = 0, 0, 0, 0
| Quantum Field Energy Lvl1   = 0, 0, 0, 1
| Anti-matter Energy Lvl1     = 0, 1, 0, 0
| Astro-force Energy Lvl1     = 1, 0, 0, 0
| Meta-Agent XP Lvl1          = 2, 2, 2, 0

Do not use any kind of thousands separator (',' or '.' or ' ') as that will break the wiki template. Also do not enter "first run" results.

3. After inserting the data you can preview it (optional) using the "Show preview" button at the bottom. If you are happy with the addition hit the "Save changes" button. That's it.

Save and preview buttons at the bottom of page edit screen

For full examples of filled data templates check Chapter 1: Oa nodes, all of them have already been filled.

< Go back to Chapter 1: Oa

  1. All ratios are shown as cost per unit (energy or essence) except for essence which is displayed as essence/energy.