Ally
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Ability
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Fueled by Conflict (rank: 4)
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Passive Ability: At the end of every hero's turn, if any hero was Enraged or dealt a Critical Hit, Ares gains 1 permanent Stamina Upand 7% Turn Meter Up.: Stamina Up, Turn Meter Up
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Contingency Plan (rank: 4)
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Passive Ability: If enemy Taunts, gain 20% Turn Meter and 8% Shield: Turn Meter Up, Shield
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Synthesize Cure (rank: 2)
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Purge 5 debuffs and Heavy Overheal to an ally: Turn Meter Up
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Blessing of New Genesis (rank: 4)
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70% Chance to gain 30% Turn Meter and 2 Mend each time Big Barda takes damage.: Turn Meter Up, Mend
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Lightning Strike (rank: 1)
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Special Damage to an enemy. 40% chance to gain 50% Turn Meter Up.: Turn Meter Up
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Stamina of Shu (rank: 4)
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Passive Ability: Gain 60% Turn Meter Up when an enemy is killed.: Turn Meter Up, Damage Immunity
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Martial Arts Training (rank: 4)
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Passive Ability: Gain +15% Turn Meter if any ally takes damage. If Black Canary evades, 30% Chance for ally to Counterattack: Turn Meter Up
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Shield Breaker (rank: 4)
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Passive Ability: Whenever an enemy gains shield, Blue Beetle has a 40% Chance to gain 20% Turn Meter: Turn Meter Up
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Hypercharged Rods (rank: 4)
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If Booster Gold gets hit, 50% chance to gain 50% Turn Meter Up and Purge 2 Buff from attacker.: Turn Meter Up
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Pack Leader (rank: 5)
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Team Leader All allies have a 35% chance to gain 40% Turn Meter if damaging a Bleeding target or applying Bleeds: Turn Meter Up
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Optimized Systems (rank: 5)
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Team Leader All allies have a 30% chance to gain 5% Turn Meter if buffed: Turn Meter Up
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Master of Arms (rank: 2)
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Damage to all enemies, gain 30% Turn Meter Up if an enemy has Bleed.: Turn Meter Up
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Swift Retribution (rank: max)
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Each time an enemy damages an ally, Donna Troy gains 20% Turn Meter.: Turn Meter Up
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Speed Force Vortex (rank: 3)
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Damage to an enemy, +10% damage per Speed Up on Flash (Max 100%).: Turn Meter Up
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Peak Physical Form (rank: 4)
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Passive Ability: Gain +15% Turn Meter if Green Arrow deals damage without any debuffs on himself: Turn Meter Up, Invisibility
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Acrobatty (rank: 4)
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Passive Ability: Gain 5 Turn Meter and apply 1 Intelligence Down [2 turns] to an enemy if Harley evades: Turn Meter Up, Intelligence Down
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Heavy Strikes (rank: 4)
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Passive Ability: Gain 25% Turn Meter if an enemy gets stunned on a team member's turn: Turn Meter Up, Call Assist
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Speed Steal (rank: 4)
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When an enemy gains Turn Meter Up, 75% chance to steal up to 25% Turn Meter from target.: Turn Meter Up
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Soultaker (rank: 4)
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Passive Ability: Katana's critical hits grant her 35% Turn Meter Up and steal up to 2 Buffs from the target. If target is killed, gain Death Immunity instead.: Template:Steal Buffs, Death Immunity, Turn Meter Up
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Turn Back Time (rank: 1)
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35% chance to Light Heal a random ally if Kid Flash has 4+ Speed Ups at the end of his turn.: Turn Meter Up
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Living Lightning (rank: 5)
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Passive Ability: Start Each Battle with 5 Evasion Ups, 1 Evasion Up purged each time Livewire has a turn. Gain 25%-45% Turn Meter Up if Livewire Evades: Evasion Up, Turn Meter Up
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You Want Some? (rank: 1)
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Passive Ability: 40% Chance to use The Main Man when anyone dies: Turn Meter Up
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Hyper Charged Strike (rank: 1)
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Damage to an enemy. +60% Crit Chance Up and 100% Crit Damage Up if Overhealed.: Turn Meter Up
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Overpower (rank: 3)
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Damage to all enemies. Use Hypercharged Strike on a random enemy if there is a dead enemy.: Turn Meter Up
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Speed of Mercury (rank: 4)
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Passive Ability: 60% chance to gain 40% Turn Meter Up if a teammate takes damage.: Turn Meter Up
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Invigoration (rank: 4)
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Each ally gains 15% Shield when Debuffed.: Shield, Turn Meter Up
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Rise (rank: 5)
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Team Leader Sinestro Revives each teammate once with 35% HP and 15% Turn Meter Up. 50% chance to Revive each teammate a second time.: Revive, Turn Meter Up
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Feed on Terror (rank: 4)
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Passive Ability: Overheal and +40% Turn Meter to Sinestro whenever an enemy is Stunned or Enraged.: Mend, Turn Meter Up
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Buried on a Sunday (rank: 5)
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20% chance to revive with 50% Health: Revive, Turn Meter Up, Enrage
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Ethereal Punch (rank: 1)
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Special Damage to an enemy. Ignore Shields.: Turn Meter Up
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Natural Hero Instincts (rank: 1)
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Passive Ability: At the end of each enemy's turn, gain 25% Turn Meter Up if any enemy has Taunt or Invisibility.: Turn Meter Up
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